With all the immigrant populations counted all that was left was deciding who had won the ward’s popular vote. Ward 13 was hardest fought, but after three political chips, and a prior power move to redistribute the immigrant cubes, he did it.
“I win,” said Michael Holzer, D.C. Game Night’s weekly game organizer.
Holzer won Tammany Hall, a board game based on William M. Tweed’s corrupt New York- based political organization of the 19th century.
While Holzer revels in his victory a cheer rises up from the group behind him. A player flashes a mocking scowl and everyone grabs a card.
Across Washington gaming groups like D.C. Game Night bring people together with more than just winning on their minds. Gaming allows players to explore their own concept of self in a way that violates or emphasizes the rules of their own lives.
“Games are a safe place to explore who you are,” says Scott Nicholson, associate professor at the School of Information Studies at Syracuse University and the director of the Because Play Matters game lab.